Each time you render the HTML, the trees look quite different. I can see how Game creators can create interesting looking forests for "heroes" to travel in using such techniques.
![]() |
HTML 5 Canvas with a Fractal Tree |
Here is the code (also posted on github):
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<html> | |
<head> | |
<script type="text/javascript"> | |
window.onload = draw; | |
function draw(){ | |
var canvas = document.getElementById('myCanvas'); | |
if (canvas.getContext){ | |
var context = canvas.getContext('2d'); | |
drawFractalTree(context); | |
} | |
else{ | |
alert("HTML5 Canvas isn't supported by your browser!"); | |
} | |
} | |
function drawFractalTree(context){ | |
drawTree(context, 800, 800, -90, 11); | |
} | |
function drawTree(context, x1, y1, angle, depth){ | |
var BRANCH_LENGTH = random(0, 20); | |
if (depth != 0){ | |
var x2 = x1 + (cos(angle) * depth * BRANCH_LENGTH); | |
var y2 = y1 + (sin(angle) * depth * BRANCH_LENGTH); | |
drawLine(context, x1, y1, x2, y2, depth); | |
drawTree(context, x2, y2, angle - random(15,20), depth - 1); | |
drawTree(context, x2, y2, angle + random(15,20), depth - 1); | |
} | |
} | |
function drawLine(context, x1, y1, x2, y2, thickness){ | |
context.fillStyle = '#000'; | |
if(thickness > 6) | |
context.strokeStyle = 'rgb(139,126, 102)'; //Brown | |
else | |
context.strokeStyle = 'rgb(34,139,34)'; //Green | |
context.lineWidth = thickness * 1.5; | |
context.beginPath(); | |
context.moveTo(x1,y1); | |
context.lineTo(x2, y2); | |
context.closePath(); | |
context.stroke(); | |
} | |
function cos (angle) { | |
return Math.cos(deg_to_rad(angle)); | |
} | |
function sin (angle) { | |
return Math.sin(deg_to_rad(angle)); | |
} | |
function deg_to_rad(angle){ | |
return angle*(Math.PI/180.0); | |
} | |
function random(min, max){ | |
return min + Math.floor(Math.random()*(max+1-min)); | |
} | |
</script> | |
<style type="text/css"> | |
canvas { border: 1px solid white; } | |
</style> | |
</head> | |
<body> | |
<canvas id="myCanvas" width="1500" height="800"></canvas> | |
</body> | |
</html> |
Thanks for reading my news about Pretty Fractal Trees using HTML-5 Canvas & Random Numbers at my blog Tic Droid if you want too share this article, please put the resource, and if you think this article is very usefully dont forget to bookmark this site with CTRL + D on your keyboard to web browser.